The Artwork Enhancement Photo Effect Template can be used to enhance your art photos or scans. Have washed out Art Basel photos?, enhance them with this effect. Works best on art photos and illustrations with multiple colors and distinct lines. Smart Object are used for easy insertion.
Digital Tutors - Mesh Insert Techniques in ZBrush Run Time: 1h 20m | Release Date: October 1, 2012 | Author: Justin Marshall | 638.77 MB Required Software: ZBrush 4R4 Genre: Video Training
In this series of ZBrush tutorials, we will talk about using a variety of mesh insertion tools to quickly add detail to our models in ZBrush. Whether you re using DynaMesh, adding appendages to a character, or placing bolts or other details on the surface of a model, the Mesh Insert brushes will be a powerful addition to your tool-set. We will start this course by talking about the basics of inserting meshes in ZBrush by looking at the default Mesh Insert brush. We ll cover some of the brush settings and things to think about when inserting meshes. We ll then create our own custom Mesh Insert brush that we can use whenever the need arises. We ll talk about seamlessly blending inserted meshes with existing geometry using the new replacement functionality. We ll also cover several different methods for integrating curves into the mesh insertion process. Finally we ll spend some time talking about two very useful mesh insertion features. The Insert Multi Mesh Brush will allow us to keep a library of meshes to insert very quickly or cycle through as we work. The Tri-Part function will allow us to create very complex, curve based meshes from just a few pieces. In the end you ll have a good overview of the different Insert mesh functions in ZBrush and be able to integrate those tools into your own workflow.
Pluralsight – Cross Platform Game Development with MonoGame English | Audio: wmav2, 44100 Hz, stereo, 128 kb/s WMV | Video: wmv3, yuv420p, 1024x768, 178 kb/s, 15.00 fps(r) | 408 MB Genre: Video Training
Cross platform game development can be very difficult; this course will teach you how to make it as easy as possible. You will learn how to use MonoGame to develop XNA based games that will run on Windows, Android, iOS and more. In this course we will cover some basic game development concepts as we create a basic Pong clone.
Learn everything you need to know to get started building a MongoDB-based app. This course will go over basic installation, JSON, schema design, querying, insertion of data, indexing and working with language drivers. In the course, you will build a blogging platform, backed by MongoDB. Our code examples will be in Java. To take this course you should be familiar with Java. Knowledge of relational databases is not required.